Thursday, December 20, 2012

3D Modeling Assignment 7




I had some fun designing this wicked samurai/crystalline/body-armor/shredder suit of armor.  I didn't use any reference material, just starting throwing some geometry around until this popped out.  I tried to re-use the same spikes from the back of the armor for the helmet, gloves, and boots so that they would all tie together as one set.  For the assignment the class learned to use the shell modifier to give the geometry depth without actually adding any extra geometry.  It just makes it so the armor isn't paper thin.  I tried to throw an organic mesh on my armor and I thought the helmet looked pretty awesome, but the rest of the armor looked like it had roots growing out of it so I decided to leave it off.

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