Monday, June 10, 2013

Hard Surface and Organic Modelling, Human










This is Olga, or so my teacher has dubbed her.  Humans are very difficult to model since everyone knows exactly what they are supposed to look like.  On this assignment we started by making a human female head and from there we modeled the chest, arms, legs, and feet, attaching all accordingly.  I used the Second Reality tutorial online with a few minor tweaks and adjustments to make my model, the background is courtesy of Google Images.  I still think that getting the face right is the most difficult part of modelling humans, everything else is just proportions and line flow.  To get skin tight clothes all you have to do is copy a selected field of the body and add a shell modifier, with a few adjustments in scaling.

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